Odin: A Service for Gamification of Learning Activities

dc.contributor.author José Carlos Paiva en
dc.contributor.author José Paulo Leal en
dc.contributor.author Ricardo Queirós en
dc.date.accessioned 2017-12-19T19:33:50Z
dc.date.available 2017-12-19T19:33:50Z
dc.date.issued 2015 en
dc.description.abstract Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-the-art services without these limitations. This paper describes Odin, its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/4325
dc.identifier.uri http://dx.doi.org/10.1007/978-3-319-27653-3_19 en
dc.language eng en
dc.relation 5695 en
dc.relation 5125 en
dc.relation 6251 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Odin: A Service for Gamification of Learning Activities en
dc.type conferenceObject en
dc.type Publication en
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