Exploring the usage of 3D virtual worlds and kinect interaction in exergames with elderly

dc.contributor.author Hugo Paredes en
dc.contributor.author Fernando Cassola Marques en
dc.contributor.author Leonel Morgado en
dc.contributor.author De Carvalho,F en
dc.contributor.author Ala,S en
dc.contributor.author Cardoso,F en
dc.contributor.author Benjamim Fonseca en
dc.contributor.author Paulo Martins en
dc.date.accessioned 2017-12-14T14:24:23Z
dc.date.available 2017-12-14T14:24:23Z
dc.date.issued 2014 en
dc.description.abstract The combination of the potentialities of the interactive technologies, like exergames and the emerging motion capture devices with the ability of 3D virtual worlds for socialisation and context, can produce a platform to promote the physical activity of its users, which leverages its potential. The OnlineGym is an exploratory project based on an online 3D virtual worlds platform that allows users to interact with the system through the use of a motion capture device. This paper discusses the chosen technological approaches and the preliminary results of the experiments performed with users. © 2014 Springer International Publishing. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/4095
dc.identifier.uri http://dx.doi.org/10.1007/978-3-319-08596-8_47 en
dc.language eng en
dc.relation 3548 en
dc.relation 5929 en
dc.relation 5753 en
dc.relation 5755 en
dc.relation 5758 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Exploring the usage of 3D virtual worlds and kinect interaction in exergames with elderly en
dc.type conferenceObject en
dc.type Publication en
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