Senior-driven design and development of tablet-based cognitive games

dc.contributor.author Marques,J en
dc.contributor.author Vasconcelos,A en
dc.contributor.author Luís Filipe Teixeira en
dc.date.accessioned 2018-01-12T16:02:47Z
dc.date.available 2018-01-12T16:02:47Z
dc.date.issued 2013 en
dc.description.abstract This paper describes the design and development of a tablet-based gaming platform targeting the senior population, aiming at improving their overall wellbeing by stimulating their cognitive capabilities and promoting social interaction between players. To achieve these goals, we started by performing a study of the specific characteristics of the senior user as well as what makes a game appealing to the player. Furthermore we investigated why the tablet proves to be an advantageous device to our target audience. Based on the results of our research, we developed a solution that incorporates cognitive and social mechanisms into its games, while performing iterative evaluations together with the final user by adopting a user-centered design methodology. In each design phase, a pre-selected group of senior participants experimented with the game platform and provided feedback to improve its features and usability. Through a series of short-term and a long-term evaluation, the game platform proved to be appealing to its intended users, providing an enjoyable gaming experience. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/5966
dc.identifier.uri http://dx.doi.org/10.3233/978-1-61499-268-4-133 en
dc.language eng en
dc.relation 4357 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Senior-driven design and development of tablet-based cognitive games en
dc.type conferenceObject en
dc.type Publication en
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