HumanISE - Indexed Articles in Journals
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Browsing HumanISE - Indexed Articles in Journals by Author "7622"
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ItemAuthoring tools for virtual reality experiences: a systematic review( 2022) Hugo Rafael Mendes ; Pedro Ermida Monteiro ; Guilherme Santos Gonçalves ; Miguel Correia Melo ; Maximino Bessa ; 5095 ; 5408 ; 6871 ; 6927 ; 7622Virtual reality (VR) is used in different application fields like health, tourism, or training. Most VR applications for these fields have been built from the ground up without any authoring tool to help the process. This systematic review surveys the existing literature on authoring tools for immersive content and critically analyzes its features and how they are evaluated. It proposes a research agenda with key contribution opportunities for the field. An analysis of the 29 studies that met the eligibility criteria revealed that four records did not present any evaluation regarding the authoring tools' evaluation, and only five records used specialized users to evaluate their authoring tools; all the others used non-specialized users. The most evaluated metrics were usability, effectiveness, efficiency, and satisfaction. The data collected to evaluate the metrics consisted mainly of Likert scales and reported mean opinion score (MOS). However, few records used well-established questionnaires to evaluate those metrics like System Usability Scale, Post-Study System Usability Questionnaire, After-Scenario Questionnaire and Igroup Presence Questionnaire. Additionally, five of the analyzed records included stimuli other than audiovisual. More research is recommended about the usage of ontologies in authoring tools to comprehend the full potential of its usage since none of them had ontologies.
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ItemCollaborative immersive authoring tool for real-time creation of multisensory VR experiences( 2019) Hugo Rafael Mendes ; Maximino Bessa ; José Luís Martins ; Miguel Correia Melo ; 6516 ; 5408 ; 5095 ; 7622With the appearance of innovative virtual reality (VR) technologies, the need to create immersive content arose. Although there are already some non-immersive solutions to address immersive audio-visual content, there are no solutions that allow the creation of immersive multisensory content. This work proposes a novel architecture for a collaborative immersive tool that allows the creation of multisensory VR experiences in real-time, thus promoting the expeditious development, adoption, and use of immersive systems and enabling the building of custom-solutions that can be used in an intuitive manner to support organizations’ business initiatives. To validate the presented proposal, two approaches for the authoring tools (Desktop interface and Immersive interface) were subjected to a set of tests and evaluations consisting of a usability study that demonstrated not only the participants’ acceptance of the authoring tool but also the importance of using immersive interfaces for the creation of such VR experiences. © 2019, Springer Science+Business Media, LLC, part of Springer Nature.
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ItemCorrection to: Collaborative immersive authoring tool for real-time creation of multisensory VR experiences( 2020) Hugo Rafael Mendes ; Miguel Correia Melo ; Martins,J ; Maximino Bessa ; 5095 ; 5408 ; 7622
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ItemDo Multisensory stimuli benefit the virtual reality experience? A systematic review( 2022) Miguel Correia Melo ; Guilherme Santos Gonçalves ; Pedro Ermida Monteiro ; Hugo Rafael Mendes ; José Vasconcelos Raposo ; Maximino Bessa ; 7622 ; 6871 ; 6927 ; 5095 ; 5408 ; 6565
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ItemImmersive multisensory virtual reality technologies for virtual tourism( 2022) Miguel Correia Melo ; Hugo Rafael Mendes ; Guilherme Santos Gonçalves ; Losada,N ; Jorge,F ; Teixeira,MS ; Maximino Bessa ; 5095 ; 5408 ; 6871 ; 7622
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ItemSystematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences( 2023) Guilherme Santos Gonçalves ; Hugo Rafael Mendes ; Pedro Ermida Monteiro ; Miguel Correia Melo ; Maximino Bessa ; 5095 ; 5408 ; 6871 ; 6927 ; 7622The adoption of immersive virtual experiences (IVEs) opened new research lines where the impact of realism is being studied, allowing developers to focus resources on realism factors proven to improve the user experience the most. We analyzed papers that compared different levels of realism and evaluated their impact on user experience. Exploratorily, we also synthesized the realism terms used by authors. From 1,300 initial documents, 79 met the eligibility criteria. Overall, most of the studies reported that higher realism has a positive impact on user experience. These data allow a better understanding of realism in IVEs, guiding future R&D.
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ItemSystematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities( 2021) Guilherme Santos Gonçalves ; Pedro Ermida Monteiro ; Hugo Rafael Mendes ; Miguel Correia Melo ; Maximino Bessa ; 5095 ; 5408 ; 6871 ; 6927 ; 7622