Please use this identifier to cite or link to this item: http://repositorio.inesctec.pt/handle/123456789/2155
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dc.contributor.authorArmando Sousaen
dc.contributor.authorAndré Cruzen
dc.contributor.authorAntónio Coelhoen
dc.date.accessioned2017-11-16T13:17:06Z-
dc.date.available2017-11-16T13:17:06Z-
dc.date.issued2011en
dc.identifier.urihttp://repositorio.inesctec.pt/handle/123456789/2155-
dc.description.abstractThis paper presents the evaluation of a serious game project, where the primary goal was to develop a set of collaborative game levels on a virtual campus, in order to help the integration process of newcomer students to the university. The global activities that can be performed by the students were designed for a group approach in a controlled virtual environment. For the present work we have selected Second Life for the implementation of these collaborative 'game levels'. A prototype evaluation was conducted to collect results with a sample of university students. With this data, some conclusions were extracted in order to delineate future developments.en
dc.languageengen
dc.relation3132en
dc.relation5152en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.titleGame Design Evaluation Study for Student Integrationen
dc.typeconferenceObjecten
dc.typePublicationen
Appears in Collections:CSIG - Articles in International Conferences

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