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dc.contributor.authorArmando Sousaen
dc.contributor.authorAndré Cruzen
dc.contributor.authorAntónio Coelhoen
dc.description.abstractThis paper presents the evaluation of a serious game project, where the primary goal was to develop a set of collaborative game levels on a virtual campus, in order to help the integration process of newcomer students to the university. The global activities that can be performed by the students were designed for a group approach in a controlled virtual environment. For the present work we have selected Second Life for the implementation of these collaborative 'game levels'. A prototype evaluation was conducted to collect results with a sample of university students. With this data, some conclusions were extracted in order to delineate future developments.en
dc.titleGame Design Evaluation Study for Student Integrationen
Appears in Collections:CSIG - Articles in International Conferences

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