Please use this identifier to cite or link to this item: http://repositorio.inesctec.pt/handle/123456789/3940
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dc.contributor.authorJosé Pedro Pintoen
dc.contributor.authorPaula Vianaen
dc.date.accessioned2017-12-12T18:04:11Z-
dc.date.available2017-12-12T18:04:11Z-
dc.date.issued2015en
dc.identifier.urihttp://repositorio.inesctec.pt/handle/123456789/3940-
dc.identifier.urihttp://dx.doi.org/10.1145/2824840.2824853en
dc.description.abstractThis short paper presents a game for collecting metadata to describe video content. Tags, introduced by registered players on a given timecode of the video, are collected and validated based on a collaborative scoring mechanism that excludes erratic annotations. The system follows a gamification approach for motivating users and includes processes for semantically relating concepts.en
dc.languageengen
dc.relation1107en
dc.relation5865en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.titleUsing the Crowd to Boost Video Annotation Processes: a game based approachen
dc.typeconferenceObjecten
dc.typePublicationen
Appears in Collections:CTM - Articles in International Conferences

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