MOW: Augmented Reality Game to Learn Words in Different Languages. Case Study: Learning English Words of Animals in Elementary School
MOW: Augmented Reality Game to Learn Words in Different Languages. Case Study: Learning English Words of Animals in Elementary School
dc.contributor.author | Emanuel Peres Correia | en |
dc.contributor.author | João Carlos Barreira | en |
dc.contributor.author | Maximino Bessa | en |
dc.contributor.author | Luciana C. Pereira | en |
dc.contributor.author | Telmo Oliveira Adão | en |
dc.contributor.author | Luís Gonzaga Magalhães | en |
dc.date.accessioned | 2018-01-13T06:47:57Z | |
dc.date.available | 2018-01-13T06:47:57Z | |
dc.date.issued | 2012 | en |
dc.description.abstract | en | |
dc.identifier.uri | http://repositorio.inesctec.pt/handle/123456789/5996 | |
dc.language | eng | en |
dc.relation | 5653 | en |
dc.relation | 5094 | en |
dc.relation | 5095 | en |
dc.relation | 5490 | en |
dc.relation | 5491 | en |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.title | MOW: Augmented Reality Game to Learn Words in Different Languages. Case Study: Learning English Words of Animals in Elementary School | en |
dc.type | conferenceObject | en |
dc.type | Publication | en |
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