Expeditious Creation of Multiplayer Games for Second Life and OpenSimulator Virtual Worlds

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Date
2011
Authors
David Mendes
António Coelho
Armando Sousa
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Abstract
The main objective of this paper is to present the proposed mechanism for expeditious modeling of 3D content in a virtual world, so the same virtual limited space could be reused to create di erent content, over time. The context of this work is about the dynamization of groups and the integration of new people, that can be made using a virtual environment where all elements can interact and communicate. So, this work aims to develop a modeling platform to construct multiplayer game levels that incites players to use strategies of cooperation and competition between them, in the di erent contexts in which they are inserted. It is presented a methodology that allows to quickly and easily construct complete functional game levels to be used with groups of players, through expeditious modeling of the game elements, in Second Life and OpenSimulator virtual world.
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