Tracking Players in Indoor Sports Using a Vision System Inspired in Fuzzy and Parallel Processing
    
  
 
 
  
  
    
    
        Tracking Players in Indoor Sports Using a Vision System Inspired in Fuzzy and Parallel Processing
    
  
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      Date
    
    
        2012
    
  
Authors
  Catarina Brito Santiago
  Luís Paulo Reis
  José Lobinho Gomes
  Armando Sousa
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Abstract
    
    
        Sports are an important part of nowadays society and there is an increasing interest by the
sports' community on having mechanisms that allow them to better understand the dynamics
of teams (their own and their opponents). This information is frequently extracted manually
by operators that, after the game, visualize game recordings (frequently TV footages) and
perform hand annotation, which is a time consuming and error prone task. There is a clear
necessity for developing automatic mechanisms and methodologies which allow performing
these tasks much faster and systematically. The importance of such systems was first
highlighted in the late 80's by Franks et al. ( (Franks & Nagelkerke, 1988; Franks et al., 1987) ).
In this chapter, we present an automatic and intelligent visual system for detecting and
tracking handball players based on two cameras that cover the entire playing area. The
followed methodology includes the identification of foreground pixels using dynamic
background subtraction, the definition of colour subspaces for each team using a Fuzzy
inspired model that allows detecting the players based on the colour properties of their
clothes. Player tracking is further improved by using one Kalman Filter per player (object
to track). The resulting information is aggregated in an undistorted image view of the
entire field that is very interesting and meaningful to the target end-user. The generation
of the video is a demanding computational task that t