Please use this identifier to cite or link to this item: http://repositorio.inesctec.pt/handle/123456789/5966
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dc.contributor.authorMarques,Jen
dc.contributor.authorVasconcelos,Aen
dc.contributor.authorLuís Filipe Teixeiraen
dc.date.accessioned2018-01-12T16:02:47Z-
dc.date.available2018-01-12T16:02:47Z-
dc.date.issued2013en
dc.identifier.urihttp://repositorio.inesctec.pt/handle/123456789/5966-
dc.identifier.urihttp://dx.doi.org/10.3233/978-1-61499-268-4-133en
dc.description.abstractThis paper describes the design and development of a tablet-based gaming platform targeting the senior population, aiming at improving their overall wellbeing by stimulating their cognitive capabilities and promoting social interaction between players. To achieve these goals, we started by performing a study of the specific characteristics of the senior user as well as what makes a game appealing to the player. Furthermore we investigated why the tablet proves to be an advantageous device to our target audience. Based on the results of our research, we developed a solution that incorporates cognitive and social mechanisms into its games, while performing iterative evaluations together with the final user by adopting a user-centered design methodology. In each design phase, a pre-selected group of senior participants experimented with the game platform and provided feedback to improve its features and usability. Through a series of short-term and a long-term evaluation, the game platform proved to be appealing to its intended users, providing an enjoyable gaming experience.en
dc.languageengen
dc.relation4357en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.titleSenior-driven design and development of tablet-based cognitive gamesen
dc.typeconferenceObjecten
dc.typePublicationen
Appears in Collections:Non INESC TEC publications - Articles in International Conferences

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