Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype

dc.contributor.author Alves Fernandes,LMA en
dc.contributor.author Gonçalo Conde Matos en
dc.contributor.author Diogo Pires Azevedo en
dc.contributor.author Ricardo Rodrigues Nunes en
dc.contributor.author Hugo Paredes en
dc.contributor.author Leonel Morgado en
dc.contributor.author Luis Barbosa en
dc.contributor.author Paulo Martins en
dc.contributor.author Benjamim Fonseca en
dc.contributor.author Cristovao,P en
dc.contributor.author de Carvalho,F en
dc.contributor.author Cardoso,B en
dc.date.accessioned 2017-12-14T12:31:24Z
dc.date.available 2017-12-14T12:31:24Z
dc.date.issued 2016 en
dc.description.abstract Gestural interaction devices emerged and originated various studies on multimodal human-computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama's fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human-computer interaction. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/4080
dc.identifier.uri http://dx.doi.org/10.1080/0144929x.2016.1232754 en
dc.language eng en
dc.relation 5755 en
dc.relation 6279 en
dc.relation 5960 en
dc.relation 5753 en
dc.relation 5758 en
dc.relation 3548 en
dc.relation 6537 en
dc.relation 6006 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype en
dc.type article en
dc.type Publication en
Files
Original bundle
Now showing 1 - 1 of 1
Thumbnail Image
Name:
P-00M-4P7.pdf
Size:
1.48 MB
Format:
Adobe Portable Document Format
Description: