Fostering Programming Practice through Games

dc.contributor.author José Paulo Leal en
dc.contributor.author Ricardo Queirós en
dc.contributor.author José Carlos Paiva en
dc.contributor.other 5125 en
dc.contributor.other 5695 en
dc.contributor.other 6251 en
dc.date.accessioned 2023-08-02T08:17:17Z
dc.date.available 2023-08-02T08:17:17Z
dc.date.issued 2020 en
dc.description.abstract Loss of motivation is one of the most prominent concerns in programming education as it negatively impacts time dedicated to practice, which is crucial for novice programmers. Of the distinct techniques introduced in the literature to engage students, gamification, is likely the most widely explored and fruitful. Game elements that intrinsically motivate students, such as graphical feedback and game-thinking, reveal more reliable long-term positive effects, but those involve significant development effort. This paper proposes a game-based assessment environment for programming challenges, built on top of a specialized framework, in which students develop a program to control the player, henceforth called Software Agent (SA). During the coding phase, students can resort to the graphical feedback demonstrating how the game unfolds to improve their programs and complete the proposed tasks. This environment also promotes competition through competitive evaluation and tournaments among SAs, optionally organized at the end by the teacher. Moreover, the validation of the effectiveness of Asura in increasing undergraduate students' motivation and, consequently, the practice of programming is reported. en
dc.identifier P-00S-XG9 en
dc.identifier.uri https://repositorio.inesctec.pt/handle/123456789/14285
dc.language eng en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Fostering Programming Practice through Games en
dc.type en
dc.type Publication en
Files
Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
P-00S-XG9.pdf
Size:
993.52 KB
Format:
Adobe Portable Document Format
Description: