A Roadmap to Gamify Programming Education

dc.contributor.author José Paulo Leal en
dc.contributor.author José Carlos Paiva en
dc.contributor.author Ricardo Queirós en
dc.contributor.other 5125 en
dc.contributor.other 6251 en
dc.contributor.other 5695 en
dc.date.accessioned 2023-08-02T08:17:54Z
dc.date.available 2023-08-02T08:17:54Z
dc.date.issued 2020 en
dc.description.abstract Learning programming relies on practicing it which is often hampered by the barrier of difficulty. The combined use of automated assessment, which provides fast feedback to the students experimenting with their code, and gamification, which provides additional motivation for the students to intensify their learning effort, can help pass the barrier of difficulty in learning programming. In such environment, students keep receiving the relevant feedback no matter how many times they try (thanks to automated assessment), and their engagement is retained (thanks to gamification). While there is a number of open software and programming exercise collections supporting automated assessment, up to this date, there are no available open collections of gamified programming exercises, no open interactive programming learning environment that would support such exercises, and even no open standard for the representation of such exercises so that they could be developed in different educational institutions and shared among them. This gap is addressed by Framework for Gamified Programming Education (FGPE), an international project whose primary objective is to provide necessary prerequisites for the application of gamification to programming education, including a dedicated gamification scheme, a gamified exercise format and exercises conforming to it, software for editing the exercises and an interactive learning environment capable of presenting them to students. This paper presents the FGPE project, its architecture and main components, as well as the results achieved so far. 2012 ACM Subject Classification Social and professional topics ! Computer science education. en
dc.identifier P-00S-DE4 en
dc.identifier.uri https://repositorio.inesctec.pt/handle/123456789/14289
dc.language eng en
dc.rights info:eu-repo/semantics/openAccess en
dc.title A Roadmap to Gamify Programming Education en
dc.type en
dc.type Publication en
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