An empirical study on immersive prototyping dimensions

dc.contributor.author Moreira,S en
dc.contributor.author Rui Peixoto José en
dc.contributor.author José Creissac Campos en
dc.date.accessioned 2017-12-15T10:39:16Z
dc.date.available 2017-12-15T10:39:16Z
dc.date.issued 2013 en
dc.description.abstract Many aspects of the human experience of ubiquitous computing in built environments must be explored in the context of the target environment. However, delaying evaluation until a version of the system can be deployed can make redesign too costly. Prototypes have the potential to solve this problem by enabling evaluation before actual deployment. This paper presents a study of the design space of immersive prototyping for ubiquitous computing. It provides a framework to guide the alignment between specific evaluation goals and specific prototype properties. The goal is to understand the potential added-value of 3D simulation as a prototyping tool in the development process of ubiquitous computing environments. © 2013 Springer-Verlag. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/4133
dc.identifier.uri http://dx.doi.org/10.1007/978-3-642-39232-0_46 en
dc.language eng en
dc.relation 6281 en
dc.relation 5599 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title An empirical study on immersive prototyping dimensions en
dc.type conferenceObject en
dc.type Publication en
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