Immersive VR for Real Estate: Evaluation of Different Levels of Interaction and Visual Fidelity
Immersive VR for Real Estate: Evaluation of Different Levels of Interaction and Visual Fidelity
dc.contributor.author | Meirinhos,G | en |
dc.contributor.author | Martins,S | en |
dc.contributor.author | Bruno Miguel Peixoto | en |
dc.contributor.author | Pedro Ermida Monteiro | en |
dc.contributor.author | Guilherme Santos Gonçalves | en |
dc.contributor.author | Miguel Correia Melo | en |
dc.contributor.author | Maximino Bessa | en |
dc.contributor.other | 5095 | en |
dc.contributor.other | 5408 | en |
dc.contributor.other | 6871 | en |
dc.contributor.other | 6927 | en |
dc.contributor.other | 7926 | en |
dc.date.accessioned | 2023-05-04T14:10:38Z | |
dc.date.available | 2023-05-04T14:10:38Z | |
dc.date.issued | 2022 | en |
dc.description.abstract | This work presents a study on how an immersive virtual environment's level of interaction and fidelity can affect the quality of experience (QOE) in a real estate context. Four versions of the virtual space were created with the level of interaction and the level of fidelity varying between them. The QoE dimensions considered in this work are user satisfaction, lighting quality, interior space quality, and interaction features. The sample comprises 28 participants, of which 21 are men and 7 are women, aged between 18 and 29 years. Results show that, overall, the level of fidelity is more relevant when the level of interaction is low, assuming the movement around the apartment is statistically higher in highfidelity experiences. © 2022 Galvão Meirinhos et al; published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License. | en |
dc.identifier | P-00X-MF6 | en |
dc.identifier.uri | http://dx.doi.org/10.18421/tem114-21 | en |
dc.identifier.uri | https://repositorio.inesctec.pt/handle/123456789/13773 | |
dc.language | eng | en |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.title | Immersive VR for Real Estate: Evaluation of Different Levels of Interaction and Visual Fidelity | en |
dc.type | en | |
dc.type | Publication | en |
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