Odin: A Service for Gamification of Learning Activities

dc.contributor.author José Paulo Leal en
dc.contributor.author José Carlos Paiva en
dc.contributor.author Ricardo Queirós en
dc.contributor.other 5125 en
dc.contributor.other 6251 en
dc.contributor.other 5695 en
dc.date.accessioned 2023-08-02T08:16:10Z
dc.date.available 2023-08-02T08:16:10Z
dc.date.issued 2015 en
dc.description.abstract Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-the-art services without these limitations. This paper describes Odin, its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. en
dc.identifier P-00K-2ZS en
dc.identifier.uri https://repositorio.inesctec.pt/handle/123456789/14256
dc.language eng en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Odin: A Service for Gamification of Learning Activities en
dc.type en
dc.type Publication en
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