CodeSkelGen - A program skeleton generator

dc.contributor.author Ricardo Queirós en
dc.date.accessioned 2018-01-18T14:36:00Z
dc.date.available 2018-01-18T14:36:00Z
dc.date.issued 2013 en
dc.description.abstract Existent computer programming training environments help users to learn programming by solving problems from scratch. Nevertheless, initiating the resolution of a program can be frustrating and demotivating if the student does not know where and how to start. Skeleton programming facilitates a top-down design approach, where a partially functional system with complete highlevel structures is available, so the student needs only to progressively complete or update the code to meet the requirements of the problem. This paper presents CodeSkelGen - a program skeleton generator. CodeSkelGen generates skeleton or buggy Java programs from a complete annotated program solution provided by the teacher. The annotations are formally described within an annotation type and processed by an annotation processor. This processor is responsible for a set of actions ranging from the creation of dummy methods to the exchange of operator types included in the source code. The generator tool will be included in a learning environment that aims to assist teachers in the creation of programming exercises and to help students in their resolution. © Ricardo Queirós. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/6950
dc.identifier.uri http://dx.doi.org/10.4230/oasics.slate.2013.145 en
dc.language eng en
dc.relation 5695 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title CodeSkelGen - A program skeleton generator en
dc.type conferenceObject en
dc.type Publication en
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