Gamification of Learning Activities with the Odin service

dc.contributor.author José Carlos Paiva en
dc.contributor.author José Paulo Leal en
dc.contributor.author Ricardo Queirós en
dc.date.accessioned 2017-12-19T19:34:03Z
dc.date.available 2017-12-19T19:34:03Z
dc.date.issued 2016 en
dc.description.abstract Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/4335
dc.identifier.uri http://dx.doi.org/10.2298/csis160123025p en
dc.language eng en
dc.relation 6251 en
dc.relation 5125 en
dc.relation 5695 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Gamification of Learning Activities with the Odin service en
dc.type article en
dc.type Publication en
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