Immersiveness of Ubiquitous Computing Environments Prototypes: A Case Study

dc.contributor.author Abade,T en
dc.contributor.author José Creissac Campos en
dc.contributor.author Moreira,R en
dc.contributor.author Carlos Loureiro Silva en
dc.contributor.author José Luís Silva en
dc.date.accessioned 2017-12-21T23:14:40Z
dc.date.available 2017-12-21T23:14:40Z
dc.date.issued 2015 en
dc.description.abstract The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/4715
dc.identifier.uri http://dx.doi.org/10.1007/978-3-319-20804-6_22 en
dc.language eng en
dc.relation 5659 en
dc.relation 5599 en
dc.relation 5623 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Immersiveness of Ubiquitous Computing Environments Prototypes: A Case Study en
dc.type conferenceObject en
dc.type Publication en
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