Desktop VR Systems - A Distance Learning Method and Technology

dc.contributor.author Travassos Valdez,MT en
dc.contributor.author Machado Ferreira,CM en
dc.contributor.author Fernando Maciel Barbosa en
dc.date.accessioned 2017-12-14T16:13:12Z
dc.date.available 2017-12-14T16:13:12Z
dc.date.issued 2013 en
dc.description.abstract This paper discusses the effective contribution of a Learning Object (LO) to teach circuit theory based on research conducted with students of higher education, and their interaction with a teacher of Electronics. From the results of such research, it is pointed out which features one wants in the LO so that it successfully promotes learning. It is in this perspective that this work was conceived having as goal the development of LO, admitting that this may be a possible alternative to represent models of interactions, which occur within the area, thereby improving understanding of physical concepts, in particular those involved with the subject of electrical circuits. It has also as objective to characterize the learning process through a series of situations that are replicated leading to a set of behaviors from the students. It is assumed that the use of this tool can lead to acquiring a specific set of skills, a better practice and meaningful learning. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/4110
dc.identifier.uri http://dx.doi.org/10.1109/educon.2013.6530240 en
dc.language eng en
dc.relation 4911 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Desktop VR Systems - A Distance Learning Method and Technology en
dc.type conferenceObject en
dc.type Publication en
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