Gamification of Learning Activities with the Odin service

dc.contributor.author José Paulo Leal en
dc.contributor.author Ricardo Queirós en
dc.contributor.author José Carlos Paiva en
dc.contributor.other 5125 en
dc.contributor.other 5695 en
dc.contributor.other 6251 en
dc.date.accessioned 2023-08-02T08:16:19Z
dc.date.available 2023-08-02T08:16:19Z
dc.date.issued 2016 en
dc.description.abstract Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way. en
dc.identifier P-00M-EEZ en
dc.identifier.uri https://repositorio.inesctec.pt/handle/123456789/14262
dc.language eng en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Gamification of Learning Activities with the Odin service en
dc.type en
dc.type Publication en
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