HumanISE - Indexed Articles in Journals
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Browsing HumanISE - Indexed Articles in Journals by Author "6927"
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ItemAuthoring tools for virtual reality experiences: a systematic review( 2022) Hugo Rafael Mendes ; Pedro Ermida Monteiro ; Guilherme Santos Gonçalves ; Miguel Correia Melo ; Maximino Bessa ; 5095 ; 5408 ; 6871 ; 6927 ; 7622Virtual reality (VR) is used in different application fields like health, tourism, or training. Most VR applications for these fields have been built from the ground up without any authoring tool to help the process. This systematic review surveys the existing literature on authoring tools for immersive content and critically analyzes its features and how they are evaluated. It proposes a research agenda with key contribution opportunities for the field. An analysis of the 29 studies that met the eligibility criteria revealed that four records did not present any evaluation regarding the authoring tools' evaluation, and only five records used specialized users to evaluate their authoring tools; all the others used non-specialized users. The most evaluated metrics were usability, effectiveness, efficiency, and satisfaction. The data collected to evaluate the metrics consisted mainly of Likert scales and reported mean opinion score (MOS). However, few records used well-established questionnaires to evaluate those metrics like System Usability Scale, Post-Study System Usability Questionnaire, After-Scenario Questionnaire and Igroup Presence Questionnaire. Additionally, five of the analyzed records included stimuli other than audiovisual. More research is recommended about the usage of ontologies in authoring tools to comprehend the full potential of its usage since none of them had ontologies.
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ItemA Comparative Study Between Wired and Wireless Virtual Reality Setups( 2020) Guilherme Santos Gonçalves ; Pedro Ermida Monteiro ; Miguel Correia Melo ; Vasconcelos Raposo,J ; Maximino Bessa ; 5095 ; 5408 ; 6871 ; 6927
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ItemComparison of Radial and Panel Menus in Virtual Reality( 2019) Pedro Ermida Monteiro ; Maximino Bessa ; Miguel Correia Melo ; Goncalves,G ; Coelho,H ; 5095 ; 6927 ; 5408Although selection menus are widely used for interaction, their use on 3D virtual reality applications needs to be objectively assessed. The focus of this study is to evaluate a traditional panel and a radial menu in two distinct virtual environment placements (i.e. fixed on the wall and following the users' hands). Fifty-one participants used two different menus of the four possible combinations. To evaluate the menus' effectiveness and efficiency, we measured usability (System Usability Scale Questionnaire), user satisfaction (After-Scenario Questionnaire), time to finish the tasks (in seconds) and the number of unnecessary steps (errors) performed by the users. Overall results showed a clear preference for the traditional panel menu type and the fixed wall placement of the menu. We conclude that all menu types perform well, despite different user preferences, and that fixing the menu to the wall gives users a better overview of both the menu and the virtual environment, improving their ability to perceive their actions on the menu.
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ItemDelivering Critical Stimuli for Decision Making in VR Training: Evaluation Study of a Firefighter Training Scenario( 2021) Pedro Ermida Monteiro ; Miguel Correia Melo ; António Valente ; Vasconcelos Raposo,J ; Maximino Bessa ; 5408 ; 6927 ; 5762 ; 5095
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ItemDo Multisensory stimuli benefit the virtual reality experience? A systematic review( 2022) Miguel Correia Melo ; Guilherme Santos Gonçalves ; Pedro Ermida Monteiro ; Hugo Rafael Mendes ; José Vasconcelos Raposo ; Maximino Bessa ; 7622 ; 6871 ; 6927 ; 5095 ; 5408 ; 6565
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ItemImmersive VR for Real Estate: Evaluation of Different Levels of Interaction and Visual Fidelity( 2022) Meirinhos,G ; Martins,S ; Bruno Miguel Peixoto ; Pedro Ermida Monteiro ; Guilherme Santos Gonçalves ; Miguel Correia Melo ; Maximino Bessa ; 5095 ; 5408 ; 6871 ; 6927 ; 7926This work presents a study on how an immersive virtual environment's level of interaction and fidelity can affect the quality of experience (QOE) in a real estate context. Four versions of the virtual space were created with the level of interaction and the level of fidelity varying between them. The QoE dimensions considered in this work are user satisfaction, lighting quality, interior space quality, and interaction features. The sample comprises 28 participants, of which 21 are men and 7 are women, aged between 18 and 29 years. Results show that, overall, the level of fidelity is more relevant when the level of interaction is low, assuming the movement around the apartment is statistically higher in highfidelity experiences. © 2022 Galvão Meirinhos et al; published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License.
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ItemSystematic Review of Comparative Studies of the Impact of Realism in Immersive Virtual Experiences( 2023) Guilherme Santos Gonçalves ; Hugo Rafael Mendes ; Pedro Ermida Monteiro ; Miguel Correia Melo ; Maximino Bessa ; 5095 ; 5408 ; 6871 ; 6927 ; 7622The adoption of immersive virtual experiences (IVEs) opened new research lines where the impact of realism is being studied, allowing developers to focus resources on realism factors proven to improve the user experience the most. We analyzed papers that compared different levels of realism and evaluated their impact on user experience. Exploratorily, we also synthesized the realism terms used by authors. From 1,300 initial documents, 79 met the eligibility criteria. Overall, most of the studies reported that higher realism has a positive impact on user experience. These data allow a better understanding of realism in IVEs, guiding future R&D.
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ItemSystematic Review on Realism Research Methodologies on Immersive Virtual, Augmented and Mixed Realities( 2021) Guilherme Santos Gonçalves ; Pedro Ermida Monteiro ; Hugo Rafael Mendes ; Miguel Correia Melo ; Maximino Bessa ; 5095 ; 5408 ; 6871 ; 6927 ; 7622