Please use this identifier to cite or link to this item: http://repositorio.inesctec.pt/handle/123456789/4080
Title: Exploring educational immersive videogames: an empirical study with a 3D multimodal interaction prototype
Authors: Alves Fernandes,LMA
Gonçalo Conde Matos
Diogo Pires Azevedo
Ricardo Rodrigues Nunes
Hugo Paredes
Leonel Morgado
Luis Barbosa
Paulo Martins
Benjamim Fonseca
Cristovao,P
de Carvalho,F
Cardoso,B
Issue Date: 2016
Abstract: Gestural interaction devices emerged and originated various studies on multimodal human-computer interaction to improve user experience (UX). However, there is a knowledge gap regarding the use of these devices to enhance learning. We present an exploratory study which analysed the UX with a multimodal immersive videogame prototype, based on a Portuguese historical/cultural episode. Evaluation tests took place in high school environments and public videogaming events. Two users would be present simultaneously in the same virtual reality (VR) environment: one as the helmsman aboard Vasco da Gama's fifteenth-century Portuguese ship and the other as the mythical Adamastor stone giant at the Cape of Good Hope. The helmsman player wore a VR headset to explore the environment, whereas the giant player used body motion to control the giant, and observed results on a screen, with no headset. This allowed a preliminary characterisation of UX, identifying challenges and potential use of these devices in multi-user virtual learning contexts. We also discuss the combined use of such devices, towards future development of similar systems, and its implications on learning improvement through multimodal human-computer interaction.
URI: http://repositorio.inesctec.pt/handle/123456789/4080
http://dx.doi.org/10.1080/0144929x.2016.1232754
metadata.dc.type: article
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