Please use this identifier to cite or link to this item:
|Title:||Towards Interactive Procedural Modelling of Buildings|
|Authors:||Diego Rodrigues Jesus|
|Abstract:||The effort of generating large city scenes is greatly reduced when using procedural modelling techniques. Nonetheless. users are limited to defining rules and tuning parameters in a define-generation reanalyse cycle, reducing direct control. Describing buildings with split-based operations may disrupt the creative process by forcing the user to focus on how to describe a building instead of how a building should look. We use planar shapes and two-dimensional boo lean operations allowing procedural descriptions that are More aligned with humans' perceptions of buildings while letting users directly manipulate shapes (e.g., by dragging) in an interactive application.|
|Appears in Collections:||CSIG - Articles in International Conferences|
Files in This Item:
|997.3 kB||Adobe PDF||View/Open Request a copy|
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.