Technology Challenges of Virtual Worlds in Education & Training - Research directions

dc.contributor.author Leonel Morgado en
dc.date.accessioned 2017-12-14T14:24:22Z
dc.date.available 2017-12-14T14:24:22Z
dc.date.issued 2013 en
dc.description.abstract Research on virtual world use in education and training has focused on the current state of these technologies. In this paper, an overview of the current technological challenges that are faced in this context is provided, along with research directions towards the development of more advanced systems which can render virtual world use more widespread in education and training contexts. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/4094
dc.identifier.uri http://dx.doi.org/10.1109/vs-games.2013.6624245 en
dc.language eng en
dc.relation 5755 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Technology Challenges of Virtual Worlds in Education & Training - Research directions en
dc.type conferenceObject en
dc.type Publication en
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