Does gamification in virtual reality improve second language learning?
Does gamification in virtual reality improve second language learning?
dc.contributor.author | Pinto,RD | en |
dc.contributor.author | Pedro Ermida Monteiro | en |
dc.contributor.author | Miguel Correia Melo | en |
dc.contributor.author | Cabral,L | en |
dc.contributor.author | Maximino Bessa | en |
dc.contributor.other | 5095 | en |
dc.contributor.other | 5408 | en |
dc.contributor.other | 6927 | en |
dc.date.accessioned | 2023-05-04T14:24:50Z | |
dc.date.available | 2023-05-04T14:24:50Z | |
dc.date.issued | 2021 | en |
dc.description.abstract | en | |
dc.identifier | P-00V-ZPF | en |
dc.identifier.uri | https://repositorio.inesctec.pt/handle/123456789/13790 | |
dc.language | eng | en |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.title | Does gamification in virtual reality improve second language learning? | en |
dc.type | en | |
dc.type | Publication | en |
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