Does gamification in virtual reality improve second language learning?

dc.contributor.author Pinto,RD en
dc.contributor.author Pedro Ermida Monteiro en
dc.contributor.author Miguel Correia Melo en
dc.contributor.author Cabral,L en
dc.contributor.author Maximino Bessa en
dc.contributor.other 5095 en
dc.contributor.other 5408 en
dc.contributor.other 6927 en
dc.date.accessioned 2023-05-04T14:24:50Z
dc.date.available 2023-05-04T14:24:50Z
dc.date.issued 2021 en
dc.description.abstract en
dc.identifier P-00V-ZPF en
dc.identifier.uri https://repositorio.inesctec.pt/handle/123456789/13790
dc.language eng en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Does gamification in virtual reality improve second language learning? en
dc.type en
dc.type Publication en
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