Correlation between Game Experience and Presence in immersive virtual reality games

dc.contributor.author Coelho,H en
dc.contributor.author Maximino Bessa en
dc.contributor.author Miguel Correia Melo en
dc.contributor.author Pedro Ermida Monteiro en
dc.contributor.author Goncalves,G en
dc.contributor.other 5095 en
dc.contributor.other 5408 en
dc.date.accessioned 2020-07-02T14:26:58Z
dc.date.available 2020-07-02T14:26:58Z
dc.date.issued 2019 en
dc.description.abstract Virtual Reality (VR) technologies have evolved to the point where it is being used in various areas (entertainment, medicine, education, etc.). One of the metrics that allow the evaluation of the virtual experience is Presence. In this work, we conduct an exploratory study that studies which factors of VR games correlate to presence. Various components of games are also shared between other VR applications allowing the results to be applicable not only in VR games. A study with 78 participants divided into 5 groups was conducted where each group played a different VR game. Presence and Game Experience were evaluated. The results indicated multiple positive correlations between subscales of Presence and Game Experience. © 2019 IEEE. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/11338
dc.identifier.uri http://dx.doi.org/10.1109/icgi47575.2019.8955027 en
dc.language eng en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Correlation between Game Experience and Presence in immersive virtual reality games en
dc.type Publication en
dc.type conferenceObject en
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