Correlation between Game Experience and Presence in immersive virtual reality games
Correlation between Game Experience and Presence in immersive virtual reality games
dc.contributor.author | Coelho,H | en |
dc.contributor.author | Maximino Bessa | en |
dc.contributor.author | Miguel Correia Melo | en |
dc.contributor.author | Pedro Ermida Monteiro | en |
dc.contributor.author | Goncalves,G | en |
dc.contributor.other | 5095 | en |
dc.contributor.other | 5408 | en |
dc.date.accessioned | 2020-07-02T14:26:58Z | |
dc.date.available | 2020-07-02T14:26:58Z | |
dc.date.issued | 2019 | en |
dc.description.abstract | Virtual Reality (VR) technologies have evolved to the point where it is being used in various areas (entertainment, medicine, education, etc.). One of the metrics that allow the evaluation of the virtual experience is Presence. In this work, we conduct an exploratory study that studies which factors of VR games correlate to presence. Various components of games are also shared between other VR applications allowing the results to be applicable not only in VR games. A study with 78 participants divided into 5 groups was conducted where each group played a different VR game. Presence and Game Experience were evaluated. The results indicated multiple positive correlations between subscales of Presence and Game Experience. © 2019 IEEE. | en |
dc.identifier.uri | http://repositorio.inesctec.pt/handle/123456789/11338 | |
dc.identifier.uri | http://dx.doi.org/10.1109/icgi47575.2019.8955027 | en |
dc.language | eng | en |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.title | Correlation between Game Experience and Presence in immersive virtual reality games | en |
dc.type | Publication | en |
dc.type | conferenceObject | en |
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