Game Design Techniques for Software Engineering Management Education

dc.contributor.author Letra,P en
dc.contributor.author Ana Cristina Paiva en
dc.contributor.author Nuno Flores en
dc.date.accessioned 2017-12-26T14:45:40Z
dc.date.available 2017-12-26T14:45:40Z
dc.date.issued 2015 en
dc.description.abstract Software engineering is an area with a wide range of concepts and knowledge. To this diversity of topics, you may need to apply different teaching and learning techniques to be effective. One such technique is the use of serious games, but the design of such games tends to be complex, currently lacking a map of game design standards that comply with the Software Engineering education requirements. This paper presents the process to identify the game design patterns that can be effective for teaching software engineering, specifically the software project management topic. The process begins by identifying the relationship between game design patterns and teaching and learning functions based on literature review. Then the work follows establishing a relationship between teaching and learning functions and software project management education through questionnaires made to software engineering teachers. Finally, it sets up the relationship between game design patterns and software project management education through an empirical study conducted with master students. These results can be used as a basis for designing and developing serious games for teaching software project management. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/4949
dc.identifier.uri http://dx.doi.org/10.1109/cse.2015.42 en
dc.language eng en
dc.relation 3799 en
dc.relation 6073 en
dc.rights info:eu-repo/semantics/embargoedAccess en
dc.title Game Design Techniques for Software Engineering Management Education en
dc.type conferenceObject en
dc.type Publication en
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