Technical Analisys and Approaches for Game Development in Second Life

dc.contributor.author André Cruz en
dc.contributor.author António Coelho en
dc.contributor.author Armando Sousa en
dc.date.accessioned 2017-11-16T13:17:01Z
dc.date.available 2017-11-16T13:17:01Z
dc.date.issued 2011 en
dc.description.abstract The development platform of a digital game is frequently defined before any game design document. Without a proper examination, this could exclude other viable solutions. Although the online virtual world Second Life is sometimes erroneously denominated a game, it can be used as a development platform for many purposes. This paper analyses game creation within the Second Life virtual world and possible approaches for the implementation of game assets and game logic. There is also an analysis of what game types could be more suited for development under this platform. Experiences learned from the developed prototype are shown and hints are given as to evaluate different techniques and expose best practices. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/2154
dc.language eng en
dc.relation 3132 en
dc.relation 5152 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Technical Analisys and Approaches for Game Development in Second Life en
dc.type conferenceObject en
dc.type Publication en
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