Does 3D 360 video enhance user's VR experience?: An Evaluation Study Maximino Bessa en Miguel Correia Melo en David Gonçalves Narciso en Luis Barbosa en José Vasconcelos Raposo en 2017-12-20T16:14:04Z 2017-12-20T16:14:04Z 2016 en
dc.description.abstract Technology for virtual reality has evolved at a fast pace and so is its affordability. Equipment such as head-mounted displays are now available for the average consumer at reasonable prices and this potentiates the use of contents such as video 360 in a more natural way. The purpose of this study was to measure the sense of presence and cybersickness comparing subjects by gender while experiencing a virtual reality application composed by type of VIDEO (360 video and 3D 360 video) using an head-mounted display. A Portuguese version of the Igroup Presence Questionnaire (IPQ) was used together with the Simulator Sickness Questionnaire (SSQ). The results have revealed that there are no significant differences across 2D and 3D videos in the sense of presence or cybersickness. © 2016 ACM. en
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dc.language eng en
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dc.rights info:eu-repo/semantics/embargoedAccess en
dc.title Does 3D 360 video enhance user's VR experience?: An Evaluation Study en
dc.type conferenceObject en
dc.type Publication en
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