Exploring the usage of 3D virtual worlds and kinect interaction in exergames with elderly
Exploring the usage of 3D virtual worlds and kinect interaction in exergames with elderly
dc.contributor.author | Hugo Paredes | en |
dc.contributor.author | Fernando Cassola Marques | en |
dc.contributor.author | Leonel Morgado | en |
dc.contributor.author | De Carvalho,F | en |
dc.contributor.author | Ala,S | en |
dc.contributor.author | Cardoso,F | en |
dc.contributor.author | Benjamim Fonseca | en |
dc.contributor.author | Paulo Martins | en |
dc.date.accessioned | 2017-12-14T14:24:23Z | |
dc.date.available | 2017-12-14T14:24:23Z | |
dc.date.issued | 2014 | en |
dc.description.abstract | The combination of the potentialities of the interactive technologies, like exergames and the emerging motion capture devices with the ability of 3D virtual worlds for socialisation and context, can produce a platform to promote the physical activity of its users, which leverages its potential. The OnlineGym is an exploratory project based on an online 3D virtual worlds platform that allows users to interact with the system through the use of a motion capture device. This paper discusses the chosen technological approaches and the preliminary results of the experiments performed with users. © 2014 Springer International Publishing. | en |
dc.identifier.uri | http://repositorio.inesctec.pt/handle/123456789/4095 | |
dc.identifier.uri | http://dx.doi.org/10.1007/978-3-319-08596-8_47 | en |
dc.language | eng | en |
dc.relation | 3548 | en |
dc.relation | 5929 | en |
dc.relation | 5753 | en |
dc.relation | 5755 | en |
dc.relation | 5758 | en |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.title | Exploring the usage of 3D virtual worlds and kinect interaction in exergames with elderly | en |
dc.type | conferenceObject | en |
dc.type | Publication | en |
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