Building Virtual Roads from Computer Made Projects

dc.contributor.author Campos,C en
dc.contributor.author Miguel Leitão en
dc.contributor.author António Coelho en
dc.date.accessioned 2017-12-31T16:02:10Z
dc.date.available 2017-12-31T16:02:10Z
dc.date.issued 2015 en
dc.description.abstract Driving simulators require extensive road environments, with roads correctly modeled and similar to those found in real world. The modeling of extensive road environments, with the specific characteristics required by driving simulators, may result in a long time consuming process. This paper presents a procedural method to the modeling of large road environments. The proposed method can produce a road network design to populate an empty terrain and produce all the related road environment models. The terrain model can also be edited to produce well-constructed road environments. The road and terrain models are optimized to interactive visualization in real time, applying all the stet-of-art techniques like the level of detail selection. The proposed method allows modeling large road environments, with the realism and quality required to the realization of experimental work in driving simulators. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/5174
dc.identifier.uri http://dx.doi.org/10.1007/978-3-319-21380-4_29 en
dc.language eng en
dc.relation 1124 en
dc.relation 3132 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Building Virtual Roads from Computer Made Projects en
dc.type conferenceObject en
dc.type Publication en
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