Shifting from the children to the teens’ usability: Adapting a gamified experience of a museum tour
Shifting from the children to the teens’ usability: Adapting a gamified experience of a museum tour
dc.contributor.author | Cesário,V | en |
dc.contributor.author | Radeta,M | en |
dc.contributor.author | António Coelho | en |
dc.contributor.author | Nisi,V | en |
dc.date.accessioned | 2017-12-31T14:46:02Z | |
dc.date.available | 2017-12-31T14:46:02Z | |
dc.date.issued | 2017 | en |
dc.description.abstract | In this poster, we are addressing the topic of “system’s evaluation” from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15–17 years. The currently tested experience was ideally designed for children 9–10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this poster, we share the results and encourage a discussion among the researchers about how to adapt the gamified experience designed for children to a teenage audience. © IFIP International Federation for Information Processing 2017. | en |
dc.identifier.uri | http://repositorio.inesctec.pt/handle/123456789/5155 | |
dc.identifier.uri | http://dx.doi.org/10.1007/978-3-319-68059-0_52 | en |
dc.language | eng | en |
dc.relation | 3132 | en |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.title | Shifting from the children to the teens’ usability: Adapting a gamified experience of a museum tour | en |
dc.type | conferenceObject | en |
dc.type | Publication | en |
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