Shifting from the children to the teens’ usability: Adapting a gamified experience of a museum tour

dc.contributor.author Cesário,V en
dc.contributor.author Radeta,M en
dc.contributor.author António Coelho en
dc.contributor.author Nisi,V en
dc.date.accessioned 2017-12-31T14:46:02Z
dc.date.available 2017-12-31T14:46:02Z
dc.date.issued 2017 en
dc.description.abstract In this poster, we are addressing the topic of “system’s evaluation” from the point of view of assessing the usability of a gamified experience with 20 teenagers aged 15–17 years. The currently tested experience was ideally designed for children 9–10 years. In order to adapt the application to teenagers, we tested it with 20 targeted users. In this poster, we share the results and encourage a discussion among the researchers about how to adapt the gamified experience designed for children to a teenage audience. © IFIP International Federation for Information Processing 2017. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/5155
dc.identifier.uri http://dx.doi.org/10.1007/978-3-319-68059-0_52 en
dc.language eng en
dc.relation 3132 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Shifting from the children to the teens’ usability: Adapting a gamified experience of a museum tour en
dc.type conferenceObject en
dc.type Publication en
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