Gamification at Scraim

dc.contributor.author Silva,D en
dc.contributor.author António Coelho en
dc.contributor.author Duarte,C en
dc.contributor.author Henriques,PC en
dc.date.accessioned 2017-12-31T14:43:26Z
dc.date.available 2017-12-31T14:43:26Z
dc.date.issued 2017 en
dc.description.abstract Software developers usually work as a team and in order to improve the team organization and performance several companies use agile methodologies. The efficiency of this methodologies can be improved by the use of project management tools. Several software developers are difficult to motivate on the usage of these tools, as they often claim being disruptive to their workflow. This paper presents the use of gamification to incite software developers to use this kind of tools with the necessary regularity. The main focus of this work is on the tasks completion and the regular use of the project management tool, while insuring the respect of the values proposed by the agile manifesto to software development. The gamification process is described in detail, followed by an application the project management software SCRAIM. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/5151
dc.identifier.uri http://dx.doi.org/10.1007/978-3-319-51055-2_18 en
dc.language eng en
dc.relation 3132 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Gamification at Scraim en
dc.type conferenceObject en
dc.type Publication en
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