Game Design Evaluation Study for Student Integration

dc.contributor.author Armando Sousa en
dc.contributor.author André Cruz en
dc.contributor.author António Coelho en
dc.date.accessioned 2017-11-16T13:17:06Z
dc.date.available 2017-11-16T13:17:06Z
dc.date.issued 2011 en
dc.description.abstract This paper presents the evaluation of a serious game project, where the primary goal was to develop a set of collaborative game levels on a virtual campus, in order to help the integration process of newcomer students to the university. The global activities that can be performed by the students were designed for a group approach in a controlled virtual environment. For the present work we have selected Second Life for the implementation of these collaborative 'game levels'. A prototype evaluation was conducted to collect results with a sample of university students. With this data, some conclusions were extracted in order to delineate future developments. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/2155
dc.language eng en
dc.relation 3132 en
dc.relation 5152 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Game Design Evaluation Study for Student Integration en
dc.type conferenceObject en
dc.type Publication en
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