Towards Quantum Ray Tracing

dc.contributor.author Luís Paulo Santos en
dc.contributor.other 6969 en
dc.date.accessioned 2025-02-24T14:04:28Z
dc.date.available 2025-02-24T14:04:28Z
dc.date.issued 2024 en
dc.description.abstract Rendering on conventional computers is capable of generating realistic imagery, but the computational complexity of these light transport algorithms is a limiting factor of image synthesis. Quantum computers have the potential to significantly improve rendering performance through reducing the underlying complexity of the algorithms behind light transport. This paper investigates hybrid quantum-classical algorithms for ray tracing, a core component of most rendering techniques. Through a practical implementation of quantum ray tracing in a 3D environment, we show quantum approaches provide a quadratic improvement in query complexity compared to the equivalent classical approach. Based on domain specific knowledge, we then propose algorithms to significantly reduce the computation required for quantum ray tracing through exploiting image space coherence and a principled termination criteria for quantum searching. We show results obtained using a simulator for both Whitted style ray tracing, and for accelerating ray tracing operations when performing classical Monte Carlo integration for area lights and indirect illumination. en
dc.identifier P-017-SME en
dc.identifier.uri https://repositorio.inesctec.pt/handle/123456789/15353
dc.language eng en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Towards Quantum Ray Tracing en
dc.type en
dc.type Publication en
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