Adaptivity and safety in location-based games
Adaptivity and safety in location-based games
dc.contributor.author | João Tiago Jacob | en |
dc.contributor.author | Rui Silva Nóbrega | en |
dc.contributor.author | António Coelho | en |
dc.contributor.author | Rui Pedro Rodrigues | en |
dc.date.accessioned | 2017-12-31T14:46:08Z | |
dc.date.available | 2017-12-31T14:46:08Z | |
dc.date.issued | 2017 | en |
dc.description.abstract | Location-based games require, among other things, obtaining or computing information regarding the players' physical activity and real-world context. Additionally, ensuring that the players are assigned challenges that are adequate and safe for the current context (both physical and spatial) is also important, as it can improve both the gaming experience and the outcomes of the exercise. However, the impact adaptivity has in the specific case of location-based exergames still has not been researched in depth. In this paper, we present a location-based exergame capable of adapting its mechanics to the current context. © 2017 IEEE. | en |
dc.identifier.uri | http://repositorio.inesctec.pt/handle/123456789/5156 | |
dc.identifier.uri | http://dx.doi.org/10.1109/VS-GAMES.2017.8056592 | en |
dc.language | eng | en |
dc.relation | 3132 | en |
dc.relation | 5498 | en |
dc.relation | 5579 | en |
dc.relation | 6511 | en |
dc.rights | info:eu-repo/semantics/openAccess | en |
dc.title | Adaptivity and safety in location-based games | en |
dc.type | conferenceObject | en |
dc.type | Publication | en |
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