Modelling a virtual urban environment with realistic terrain features

dc.contributor.author Maria Dolores Robles Ortega en
dc.contributor.author Lidia Ortega Alvarado en
dc.contributor.author António Coelho en
dc.contributor.author Augusto Sousa en
dc.date.accessioned 2017-11-16T12:46:12Z
dc.date.available 2017-11-16T12:46:12Z
dc.date.issued 2009 en
dc.description.abstract Most of the urban models nowadays consider towns as a flat area without sloping zones. However, in order to obtain a realistic model of a city we need to include the information provided by its Digital Elevation Model (DEM). A global representation using the surface topography and the information usually given by an urban GIS (the geometry of buildings, blocks and streets and additional data about street names, number of floors in buildings, etc.) could provide realistic 3D models of urban environments. Nevertheless we find many non-solved problems to deal with, which we address in this paper and provide some research directions. en
dc.identifier.uri http://repositorio.inesctec.pt/handle/123456789/1747
dc.language eng en
dc.relation 197 en
dc.relation 3132 en
dc.rights info:eu-repo/semantics/openAccess en
dc.title Modelling a virtual urban environment with realistic terrain features en
dc.type conferenceObject en
dc.type Publication en
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