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This service focuses its action on information systems applied to the sectors of autarchies, industry, commerce, health, telecommunications and central and regional administration.
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Browsing HumanISE by Author "6516"
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ItemAccessibility in Software Engineering: Pursuing the Mainstream from a Classroom( 2018) Silva,J ; Branco,F ; Pereira,A ; José Luís Martins ; Ramiro Gonçalves ; 5754 ; 6516
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ItemAccessible software development: a conceptual model proposal( 2019) Ramiro Gonçalves ; José Luís Martins ; Au Yong Oliveira,M ; Pereira,A ; Sousa e Silva,JSE ; Frederico Branco ; 5754 ; 6516 ; 6499Equal access to all software and digital content should be a reality in the Digital Era. This argument is something defended both by existing regulations, norms and standards, and also business organizations and governments. Despite this acknowledgement, the reality is still far from the desired equality. For certain groups of disabled or impaired citizens, such as the visually impaired, the existence of e-accessibility compliance represents an opportunity to integrate, in a more simple and straightforward manner, their societies. Despite the existing poor results on e-accessibility compliance, the mentioned citizens insist on using digital devices in their daily lives. Even though, in the last decade, multiple standards and regulations have been published towards indicating how to develop accessible digital user interfaces, there are still two major issues surrounding its implementation: the complexity and disparity of the documents containing the abovementioned norms, and also the lack of e-accessibility know-how by software experts. With this in mind, a proposal for an accessible software development model that encompasses e-accessibility incorporation as one of the development process activities has been presented. This model might represent a very interesting support tool for software development organizations and a novel resource for learning and training institutions to be able to improve their computer science and informatics students' skills on e-accessibility.
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ItemAssessing the success behind the use of education management information systems in higher education( 2019) José Luís Martins ; Cruz Jesus,F ; Naranjo Zolotov,M ; Oliveira,T ; Au Yong Oliveira,M ; Ramiro Gonçalves ; Frederico Branco ; 6516 ; 5754 ; 6499
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ItemAuthoring tools for creating 360 multisensory videos—Evaluation of different interfaces( 2019) Luis Barbosa ; Maximino Bessa ; Teixeira,MS ; José Luís Martins ; Coelho,H ; Miguel Correia Melo ; 5408 ; 5095 ; 6516 ; 6279
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ItemBHiveSense: An integrated information system architecture for sustainable remote monitoring and management of apiaries based on IoT and microservices( 2023) Henrique São Mamede ; José Luís Martins ; 6355 ; 6516
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ItemBidirectional e-commerce platform for tourism in low-density regions: The Douro Valley case study [Plataforma Bidirecional de Comércio Eletrónico Aplicada ao Turismo de Regiões de Baixa Densidade: O Caso de Estudo da Região do Douro]( 2018) Ramiro Gonçalves ; Frederico Branco ; José Luís Martins ; Teixeira,MS ; Rodrigues,S ; 6516 ; 5754 ; 6499With the constant ICT evolution, the way users interact with e-commerce platforms (EC) is changing and there are constantly emerging new needs both from customers, such as the possibility of customization and individual personalization, and from business operators. As argued by existing literature, EC is a very relevant tool for the overall development of territories, especially those with inherent constraints, such as low-density regions. This work seeks to propose, through a functional and technical analysis, an electronic commerce platform of tourism products and services that allows both the traditional commercialization of products and, in parallel, the negotiation in (almost) real time of tourism products and services, idealized by customers themselves, to which operators can reply via the platform itself. © 2018 AISTI.
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ItemCollaborative immersive authoring tool for real-time creation of multisensory VR experiences( 2019) Hugo Rafael Mendes ; Maximino Bessa ; José Luís Martins ; Miguel Correia Melo ; 6516 ; 5408 ; 5095 ; 7622With the appearance of innovative virtual reality (VR) technologies, the need to create immersive content arose. Although there are already some non-immersive solutions to address immersive audio-visual content, there are no solutions that allow the creation of immersive multisensory content. This work proposes a novel architecture for a collaborative immersive tool that allows the creation of multisensory VR experiences in real-time, thus promoting the expeditious development, adoption, and use of immersive systems and enabling the building of custom-solutions that can be used in an intuitive manner to support organizations’ business initiatives. To validate the presented proposal, two approaches for the authoring tools (Desktop interface and Immersive interface) were subjected to a set of tests and evaluations consisting of a usability study that demonstrated not only the participants’ acceptance of the authoring tool but also the importance of using immersive interfaces for the creation of such VR experiences. © 2019, Springer Science+Business Media, LLC, part of Springer Nature.
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ItemCombining low-code development with ChatGPT to novel no-code approaches: A focus-group study( 2023) Henrique São Mamede ; José Luís Martins ; 6355 ; 6516Low-code tools are a trend in software development for business solutions due to their agility and ease of use. There are a certain number of vendors with such solutions. Still, in most Western countries, there is a clear need for the existence of greater quantities of certified and experienced professionals to work with those tools. This means that companies with more resources can attract and maintain those professionals, whilst other smaller organizations must rely on an endless search for this scarce resource. We will present and validate a model designed to transform ChatGPT into a low-code developer, addressing the demand for a more skilled human resource solution. This innovative tool underwent rigorous validation via a focus group study, engaging a panel of highly experienced experts. Their invaluable insights and feedback on the proposed model were systematically gathered and meticulously analysed.
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ItemA Conceptual Research Model Proposal of Digital Marketing Adoption and Impact on Low Density Tourism Regions( 2018) Ramiro Gonçalves ; Jorge,F ; Maximino Bessa ; José Luís Martins ; Teixeira,MS ; Correia,RJ ; 6516 ; 5095 ; 5754
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ItemCorrection to: Collaborative immersive authoring tool for real-time creation of multisensory VR experiences (Multimedia Tools and Applications, (2019), 10.1007/s11042-019-7309-x)( 2020) Hugo Rafael Mendes ; Miguel Correia Melo ; José Luís Martins ; Maximino Bessa ; 5095 ; 7622 ; 5408 ; 6516In the original publication, Figs. 1 and 2 were interchange and the citation of Fig. 1 in the third paragraph of section 2.2 Authoring tools for multisensory VR experiences should be removed. The citation of Fig. 2 in section 3.1 System architecture should be changed to Fig. 1 and the citation of Fig. 1 in the same section should be change to Fig. 2. Also, the acknowledgement is missing in the original publication. The corrected figures and acknowledgement are presented in this erratum. © 2020, Springer Science Business Media, LLC, part of Springer Nature.
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ItemDeterminants of the adoption of augmented reality by tour operators in disadvantaged economic regions( 2018) Pereira,AC ; Au Yong Oliveira,M ; Moreira,F ; Teixeira,MS ; Ramiro Gonçalves ; Frederico Branco ; José Luís Martins ; 6516 ; 5754 ; 6499Augmented reality (AR) technologies are reaching a maturity level where organizations in various business sectors can successfully incorporate them in their business activities. On its more developed spectrum, AR can deliver immersive multisensory environments in a 360 degrees virtual space. In what concerns the tourism sector, there are several possible applications of AR solutions with a significant prospect impact to organizations, tourists and, most importantly, territories. By acknowledging the issues associated with adopting disruptive information and communication technologies by activity sectors with less technology-awareness, in the current article we present a focused analysis to existing literature on the adoption of AR and, as a result of this, a conceptual model proposal aimed at explaining the adoption of AR by tourism related organizations with activity in low density territories.
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ItemDigital Marketing's Impact on Rural Destinations' Image, Intention to Visit, and Destination Sustainability( 2023) Frederico Branco ; Ramiro Gonçalves ; José Luís Martins ; 6499 ; 5754 ; 6516The relevance of the tourism industry to the overall sustainability of rural territories grows along with the demand for rural tourism destinations. Likewise, as the digital transition of rural tour operators takes place, their marketing initiatives also evolve towards a digital nature, which is why it is crucial to comprehend how the overall calibre of these activities might affect the perception of rural places, while also motivating tourists' travel intentions and, as a result, promoting the general sustainability of the destination. Thus, in this paper, we propose a novel conceptual model based on Delone and McLean's representative model of Information Systems Success Model, on Tan and Wu's arguments on tourism destinations' image relationship with tourists' visit intentions, and also on Verma's tourism destination brand equity concept. To validate the proposed model, an online focus group was developed involving several specialists whose opinions and perspectives corroborated the potential adequacy of the proposed artefact and, consequently, assumed its contribution and value. From this validation process, it was possible to highlight that digital marketing initiatives' overall quality influences both rural destinations' image and tourists' intention to visit these territories, that a positive image will trigger tourists' visit behaviour, and that these behaviours represent a valuable asset to rural destinations' global sustainability.
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ItemDigital signature solution for document management systems - The University of Trás-os-Montes and Alto Douro( 2018) Luis Barbosa ; Pereira,C ; José Luís Martins ; Borges,J ; 6279 ; 6516The University of Trás-os-Montes e Alto Douro (UTAD), in an effort to streamline processes and reduce bureaucracy, decided to develop and use an in-house document management system to handle processes. However, this practice created additional needs such as the actual digital signing of documents associated with the institution business and administrative processes. This paper explores a solution proposal to this problem, documenting what are its functionalities and how it works. An initial application of the developed solution is also described and analyzed in order to demonstrate the overall adequacy of the proposed artefact and its overall impact to the institution administrative operations. © Springer International Publishing AG, part of Springer Nature 2018.
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ItemThe Effect of Multisensory Stimuli on Path Selection in Virtual Reality Environments( 2019) Gonçalves,G ; Maximino Bessa ; Vasconcelos Raposo,J ; José Luís Martins ; Miguel Correia Melo ; 5095 ; 6516 ; 5408
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ItemEvaluation of e-commerce websites accessibility and usability: an e-commerce platform analysis with the inclusion of blind users( 2018) Ramiro Gonçalves ; Rocha,T ; José Luís Martins ; Frederico Branco ; Au Yong Oliveira,M ; 6516 ; 6499 ; 5754Considering the importance associated with e-commerce website accessibility and usability, a study on one of the most relevant Portuguese e-commerce websites has been performed using both automatic and manual assessment procedures. In an initial stage, we evaluated the chosen website with a Web accessibility and usability automatic tool called SortSite; after that, we performed a manual evaluation to verify each previously detected error and present possible solutions to overcome those faults. In a third phase, three usability specialists have been used to perform a heuristic evaluation of the chosen website. Finally, user tests with blind people were carried out in order to fully assess the compliance with accessibility and usability guidelines and standards. The results showed that the platform had a good score regarding the automatic evaluation; however, when the heuristic and manual evaluations were performed, some accessibility and usability problems were discovered. Moreover, the user test results showed bad marks regarding efficiency, effectiveness, and satisfaction by the group of participants. As a conclusion, we highlight user interaction problems and propose seven recommendations focused on enhancing accessibility and usability of not only the evaluated e-commerce website, but also of other similar ones. © 2017 Springer-Verlag GmbH Germany
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ItemExamining social capital and individual motivators to explain the adoption of online citizen participation( 2018) Oliveira,T ; Branco,F ; Gonçalves,R ; Cruz-Jesus,F ; Naranjo-Zolotov,M ; José Luís Martins ; Xavier,N ; 6516
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ItemImmersive Edition of Multisensory 360 Videos( 2018) Luis Barbosa ; Maximino Bessa ; Teixeira,MS ; José Luís Martins ; Coelho,H ; Miguel Correia Melo ; 5408 ; 5095 ; 6516 ; 6279The current technologic proliferation has originated new paradigms concerning the production and consumption of multimedia content. This paper proposes a multisensory 360 video editor that allows producers to edit such contents with high levels of customization. This authoring tool allows the edition and visualization of 360 video with the novelty of allowing to complement the 360 video with multiple stimuli such as audio, haptics, and olfactory. In addition to this multisensory feature, the authoring tool allows customizing individually each of the stimuli to provide an optimal multisensory user experience. A usability evaluation has revealed the pertinence of the editor, where it was verified an effectiveness rate of 100%, only one help request out of 10 participants, and positive efficiency. Satisfaction-wise, results equally revealed high level of satisfaction as the average score was 8.3 out of 10. © Springer International Publishing AG, part of Springer Nature 2018.
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ItemIncorporating innovative ICT in child-oriented marketing - A retail sector case study( 2018) Frederico Branco ; Moreira,F ; Au Yong Oliveira,M ; Fernandes,J ; José Luís Martins ; Teixeira,MS ; Ramiro Gonçalves ; 6516 ; 6499 ; 5754The retail sector, although being primarily traditional is deconstructing and modernizing itself in order to keep up with the technological and digital enhancements. The Portuguese panorama is remarkably structured upon child-oriented marketing initiatives with the involvement of technological platforms, gamification and enrolment components. The scrutiny of existing applications of innovative ICTs focused on children's marketing will serve as the basis for a new business campaign aimed at children and supported by digital marketing and innovative technological features that might trigger a future campaign's success. In addition, we conducted a small survey to parents and subsequent potential campaign customers to understand the indulgence of a children's marketing action and a triumphant social media advertisement. The in-store retail system has a huge competitor in the online configuration, in some product categories in conjunction with the privilege of buying anywhere and anytime. In what concerns child-oriented marketing, there is an understanding that actions need to focus on aspects such as interactivity, multimedia and personalized content, where the survey displayed a 99% approval in the creation and necessity of child-oriented marketing campaigns to retailers, and a 54% acclamation of a promotional social media action. This reveals that the online channel is a valid channel, and the in-store retailers, even still being preponderant, need to rethink the inclusion of an Omni-channel solution to solve the in-store versus online shopping retail system. Additionally, is recommended the creation of child-oriented actions to convert customer loyalty from a younger age and influence family consumption.
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ItemIntelligent Mushroom Harvest Prediction System Proposal( 2018) Costa,J ; Au Yong Oliveira,M ; Moreira,F ; José Luís Martins ; Frederico Branco ; Rodriguez,MD ; Gonzalez Castro,MRG ; Perez Cota,M ; 6516 ; 6499Organizations of the agro-industrial sector, are now increasingly investing in the development of technological systems that allow the computerization of all its processes. Recently the methods and techniques of computer vision have been widely used for monitoring and inspection during the production and harvesting, allowing detect problems early and thus, improve the quality of products. In the field of mushroom production one of the most important aspects, and perhaps most prevalent, is to be able to predict its production. To this end it is proposed an Intelligent System Mushroom Harvest Forecast (SIPCC), based on techniques and methods of computer vision and Artificial Neural Networks (ANN). This paper presents an architecture of a SIPCC functional and technical level, complemented with the analysis and presentation of data demonstrating its viability.
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ItemMain Factors in the Adoption of Digital Marketing in Startups( 2018) José Luís Martins ; Jorge,F ; Perez Cota,M ; Ramiro Gonçalves ; Moreira,F ; Teixeira,S ; Frederico Branco ; Au Yong Oliveira,M ; 6516 ; 6499 ; 5754The main purpose of this paper is to help small businesses such as startups to successfully adopt and implement digital marketing as a strategy in their business plan. Given that many of these companies have a considerable number of fragile internal characteristics, such as a lack of access to financial capital while lacking also qualified human resources, they can't adopt a technology without first evaluating how it would affect them. With this in mind, this study will go through several stages of qualitative analysis to find the most relevant and important factors in the adoption of digital marketing in startups. We are looking to validate the results of each step with experts in the field; in order to do that an online focus group tool will be used so that the digital marketing specialists can propound their opinions.