CRACS - Book Chapters
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Browsing CRACS - Book Chapters by Author "José Paulo Leal"
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ItemDesign and implementation of an IDE for learning programming languages using a gamification service( 2016) José Carlos Paiva ; José Paulo Leal ; Ricardo QueirósThis chapter presents the architecture and design of enki, an Integrated Development Environment (IDE) for learning programming languages on massive open online courses (moocs). this environment can be used as a tool by a learning management system (lms) and a typical lms such as moodle can launch it using the learning tool interoperability (lti) api. student authentication tokens are passed via lti, thus integrating enki in the single sign-on domain of the academic institution. the proposed tool has a web user interface similar to those of reference ides, where the learner has access to different integrated tools, from viewing tutorial videos, to solving programming exercises that are automatically evaluated. enki uses several gamification strategies to engage learners, including generic gamifications services provided by odin and the sequencing of educational resources. the course content (videos, pdfs, programming exercises) is progressively disclosed to the learner as he successfully completes exercises. this is similar to what happens in a game, where new levels are unlocked as the previous are completed, thus contributing to the sense of achievement.
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ItemEnsemble: An innovative approach to practice computer programming( 2014) Ricardo Queirós ; José Paulo LealCurrently, the teaching-learning process in domains, such as computer programming, is characterized by an extensive curricula and a high enrolment of students. This poses a great workload for faculty and teaching assistants responsible for the creation, delivery, and assessment of student exercises. The main goal of this chapter is to foster practice-based learning in complex domains. This objective is attained with an e-learning framework-called Ensemble-as a conceptual tool to organize and facilitate technical interoperability among services. The Ensemble framework is used on a specific domain: computer programming. Content issues are tacked with a standard format to describe programming exercises as learning objects. Communication is achieved with the extension of existing specifications for the interoperation with several systems typically found in an e-learning environment. In order to evaluate the acceptability of the proposed solution, an Ensemble instance was validated on a classroom experiment with encouraging results. © 2015, IGI Global.